Class_name = "CBatchExplosion"
object_name = "HE_066mm_1kg_620g_object"

//  /,   =620,   1020,  66

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=13.5	//    ,   
TNT_equ=0.62	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	13,6317,	0,12634
ArmorFoug=1.1,-1,	2,829,		0,1658
ArmorFoug=3.3,-1,				0,171
ArmorFoug=6.1,-1,				0,50

//  ,       2 
ShrapnelQuantity=502
FragmentMass=0.0003
//  : , ,  (,   )
ArmorShr=0.0,615,	4,6,	3,15,	0,24
ArmorShr=1.3,574,	3,5,	2,13,	0,21
ArmorShr=6.8,440,			1,3,	0,12
ArmorShr=13.5,328,					0,7